GRN
0
SOG
0
–
0
0
ONG
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Experiments — Phase 1
Variant (applies to tests that support it)
PASS
SHOT
Slide decel (open ice)
Normal board hit
Oblique board hit
Center → end boards (miss net)
Rim around corner
Corner torture
Back-entry attempt
Cancel test
—
•
Interactive Throw
Throw mode
Auto (pass under Pass cap, otherwise shot)
Pass (cap at Pass cap)
Shot (cap at Shot cap)
Swipe sensitivity
Ice drag (linear damping)
Ice deceleration (mph/s)
Air time (seconds) (shots)
Air drag (mph/s) (during air time)
Landing loss (%)
Board bounce (restitution)
Pass cap (mph)
Shot cap (mph)
Scenario Management
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Recording Management
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AUTO
ICE
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0.0
VERTICAL
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